Introduction to Products
In CrafterBy, a product is a finished item you make and sell. Each product has a cost breakdown that adds together all the resources consumed to make it, and a selling price that you set to achieve a target profit margin.
What makes up a product's cost
A product's total cost is built from four components:
- Material cost — the cost of every raw material, packaging item, and consumable used to make one unit. This is the sum of all individual material entries on the product.
- Labour cost — the cost of your time (and your team's time) working on the product. Calculated as time spent multiplied by an hourly rate.
- Machine cost — the cost of operating equipment: depreciation, electricity, maintenance. Calculated as machine hours used multiplied by the machine's cost per hour.
- Overhead allocation — a share of indirect business costs (rent, subscriptions, insurance, utilities) allocated to each product. This is configured at the business level and applied automatically.
The formula is:
Total cost = Material cost + Labour cost + Machine cost + Overhead allocation
Your selling price must exceed this total cost to make a profit. The difference, expressed as a percentage of the selling price, is your gross margin.
A practical example
A soy candle is a product. It is made from:
- Materials: soy wax, fragrance oil, a wick, a glass jar, and a label
- Labour: 20 minutes of your time for measuring, pouring, cooling, and labelling
- Machine time: a few minutes on a heat gun for packaging
- Overhead: a share of studio rent, insurance, and accounting software
CrafterBy adds all of those together to give you the true cost of making one candle. You then set a selling price based on that true cost, rather than guessing.
Products vs. components
CrafterBy also has components (covered in the Components section). A component is a sub-assembly — something you make that goes inside a product, like a custom clasp you fabricate before assembling a necklace. Components have their own cost breakdown and are added to products like materials. If you make sub-assemblies, use components; otherwise, work directly with products.
Comments
No comments yet. Be the first to comment!
Log in with your CrafterBy account to leave a comment.
Log in to comment